PC Games

Metal Head Against Fire

A fast-paced action game developed in Unity.

Development Time: 2 Days

My Contribution: Core gameplay programming, enemy AI, visual effects development.

Engine and Tools: Unity 2022, C#, Custom Combat System, Shader Graph

Illegalaxoltl

A unique platformer game with challenging puzzles.

Development Time: 2 Days

My Contribution: Level design, character controller development, puzzle mechanics implementation.

Engine and Tools: Unity 2021, C#, Advanced Physics Interactions, Procedural Level Generation (Minor)

REspawn

An innovative game exploring respawn mechanics and level progression.

Development Time: 2 Days

My Contribution: Core game loop design, respawn logic development, game state management.

Engine and Tools: Unity 2022, C#, Custom Respawn System, Dynamic Environment Interaction

Toy Saviour

A charming puzzle-platformer where you save toys.

Development Time: 2 Days

My Contribution: Puzzle mechanics design, character movement, level progression logic.

Engine and Tools: Unity 2021, C#, Physics-based Puzzles, Interactive World Elements

Egg or Jam

A fun, whimsical game with unique art style and gameplay.

Development Time: 2 Days

My Contribution: Art integration, core gameplay loop, basic animation systems.

Engine and Tools: Unity 2022, C#, Cartoon Shader (Basic), Simple UI Animations

Memory Of the Gates

A narrative-driven experience with atmospheric environments.

Development Time: 2 Days

My Contribution: Story implementation, environmental design, dialogue system programming.

Engine and Tools: Unity 2021, C#, Dialogue System (Custom), Post-processing Effects

Miserable

A dark-themed game focusing on challenging survival mechanics.

Development Time: 2 Days

My Contribution: Survival systems development, resource management, basic enemy AI.

Engine and Tools: Unity 2022, C#, Survival Mechanics (Hunger, Thirst), Procedural World Generation (Limited)

Mobile Games

Merge Pile

A Puzzle Game Prototype I made in Furtle Game

Development Time: 4 Weeks

My Contribution: Game design, gameplay systems (puzzle logic, merging mechanics), UI/UX implementation.

Engine and Tools: Unity 2021.3 LTS, C#, Custom Level Editor, DOTween, Cinemachine

Ghost Masters!

A Arcade Idle Game Prototype I'm made in Furtle Game

Development Time: 3 Weeks

My Contribution: Core gameplay loop development, enemy AI, progression systems, particle effects integration.

Technical Details: Unity 2021.3 LTS, C#, Pathfinding (Unity NavMesh), Pooling System

Atm Rush

A hyper-casual mobile game focused on quick reflexes and progression.

Published Market: Google Play

My Role and Contribution: Core gameplay loop, Monetization (Ads, IAP), Level Balancing

Technical Tools: Unity, C#, Firebase, UnityAds, RemoteConfig

Build a Boat - Treasure Hunt

Mobile game I contributed to.

Published Market: Google Play

My Role and Contribution: Slingshot Mechanic, Upgrade System & Upgrade Animations, Distance System

Technical Tools: Unity, C#, Firebase, UnityAds, RemoteConfig

Magicventure

Mobile game I contributed to.

Published Market: Google Play

My Role and Contribution: Entry sequence for game lore, Dialogue system integration

Technical Tools: Unity, C#, DoTween, Firebase

My Nursing Home

Mobile game for which I made a creative advertisement.

Published Market: Google Play

This ad was designed to highlight the main features and gameplay of the game.

Ice Skateland

Mobile game for which I made a creative advertisement.

Published Market: Google Play

An advertising campaign designed to increase user interaction and highlight the fun aspects of the game.

C++ Projects

OpenGL - Space Shooter

A Space Shooter Game I Made With Low Level

Purpose: For learning purposes, low-level graphics programming and game engine architecture experiments.

Technical Details: OpenGL, , GLFW, GLEW, Entity Component System (ECS), Custom Shader Pipeline

OpenGL - Tic Tac Toe

A simple Tic Tac Toe game built with and OpenGL.

Systems / Tools (Work In Progress)