PC Games
Metal Head Against Fire
A fast-paced action game developed in Unity.
Development Time: 2 Days
My Contribution: Core gameplay programming, enemy AI, visual effects development.
Engine and Tools: Unity 2022, C#, Custom Combat System, Shader Graph
Illegalaxoltl
A unique platformer game with challenging puzzles.
Development Time: 2 Days
My Contribution: Level design, character controller development, puzzle mechanics implementation.
Engine and Tools: Unity 2021, C#, Advanced Physics Interactions, Procedural Level Generation (Minor)
REspawn
An innovative game exploring respawn mechanics and level progression.
Development Time: 2 Days
My Contribution: Core game loop design, respawn logic development, game state management.
Engine and Tools: Unity 2022, C#, Custom Respawn System, Dynamic Environment Interaction
Toy Saviour
A charming puzzle-platformer where you save toys.
Development Time: 2 Days
My Contribution: Puzzle mechanics design, character movement, level progression logic.
Engine and Tools: Unity 2021, C#, Physics-based Puzzles, Interactive World Elements
Egg or Jam
A fun, whimsical game with unique art style and gameplay.
Development Time: 2 Days
My Contribution: Art integration, core gameplay loop, basic animation systems.
Engine and Tools: Unity 2022, C#, Cartoon Shader (Basic), Simple UI Animations
Memory Of the Gates
A narrative-driven experience with atmospheric environments.
Development Time: 2 Days
My Contribution: Story implementation, environmental design, dialogue system programming.
Engine and Tools: Unity 2021, C#, Dialogue System (Custom), Post-processing Effects
Miserable
A dark-themed game focusing on challenging survival mechanics.
Development Time: 2 Days
My Contribution: Survival systems development, resource management, basic enemy AI.
Engine and Tools: Unity 2022, C#, Survival Mechanics (Hunger, Thirst), Procedural World Generation (Limited)
Mobile Games
Merge Pile
A Puzzle Game Prototype I made in Furtle Game
Development Time: 4 Weeks
My Contribution: Game design, gameplay systems (puzzle logic, merging mechanics), UI/UX implementation.
Engine and Tools: Unity 2021.3 LTS, C#, Custom Level Editor, DOTween, Cinemachine
Ghost Masters!
A Arcade Idle Game Prototype I'm made in Furtle Game
Development Time: 3 Weeks
My Contribution: Core gameplay loop development, enemy AI, progression systems, particle effects integration.
Technical Details: Unity 2021.3 LTS, C#, Pathfinding (Unity NavMesh), Pooling System
Atm Rush
A hyper-casual mobile game focused on quick reflexes and progression.
Published Market: Google Play
My Role and Contribution: Core gameplay loop, Monetization (Ads, IAP), Level Balancing
Technical Tools: Unity, C#, Firebase, UnityAds, RemoteConfig
Build a Boat - Treasure Hunt
Mobile game I contributed to.
Published Market: Google Play
My Role and Contribution: Slingshot Mechanic, Upgrade System & Upgrade Animations, Distance System
Technical Tools: Unity, C#, Firebase, UnityAds, RemoteConfig
Magicventure
Mobile game I contributed to.
Published Market: Google Play
My Role and Contribution: Entry sequence for game lore, Dialogue system integration
Technical Tools: Unity, C#, DoTween, Firebase
My Nursing Home
Mobile game for which I made a creative advertisement.
Published Market: Google Play
This ad was designed to highlight the main features and gameplay of the game.
Ice Skateland
Mobile game for which I made a creative advertisement.
Published Market: Google Play
An advertising campaign designed to increase user interaction and highlight the fun aspects of the game.
C++ Projects
OpenGL - Space Shooter
A Space Shooter Game I Made With Low Level
Purpose: For learning purposes, low-level graphics programming and game engine architecture experiments.
Technical Details: OpenGL, , GLFW, GLEW, Entity Component System (ECS), Custom Shader Pipeline